Mantle jump timing. Then, we cancel the mantle with the Backwards input.
Mantle jump timing . That's the only mantle I can't hit on any legend. Because WE decide when the mantle is going to get cancelled. I'd practise this on a few different kinds of wall too, and just generally during your games. Practice it that way and slowly speed up the inputs The mantle jump is a recently discovered movement tech that uses the slight opening after releasing a mantle to let you super jump when falling off. Then, we cancel the mantle with the Backwards input. After you cancel the mantle you can just flick straight down, grab the zip and superjump. I should probably get R5Reloaded and spend some time practicing it, but ehh. Just interact-jump-jump but hold the second jump down. On platforms like these where there isnt anything on top of you to hit your head over, just try to cancel the mantle basically as late as Yo ! I play on console then idk if what I gonna say is gonna help but I'm not really consistent with mantle jumping, and I main Horizon too. You also have to press everything pretty fast. I am pressing interact and after I immediately press the jump button twice. 5 seconds and it helped me a lot with the timing 寄术很高端!喜欢就关注一下吧~ 粉丝群:196375580,相关视频:两分钟让你拥有恶魔瞄准!,猎哥都在用的身法!【小SG】进来学!,apex最诗人最唐的动作 【含舞蹈】,mantle jump实战演示[评论有个人详细感觉说明],越来越厌恶这一身流畅的身法,还不会玩绳? How do y'all find mantle jumping easy? I can't even super jump consistently and it seems impossible to ever do it consistently because the timing has to be SO precise. The tap strafe comes really quickly after the super jump, for me it's scrolling up (forward input) right after scrolling down without any stopping between those Reply reply Apprehensive-Ad-4665 Oct 16, 2023 · If you have existing super jump macro then just call it on line 16 and remove line 9 to 15. What I mean is that you should either aim for the proper spot on the ledge to jump on (where you can just see the floor) or land a little lower, climb, and wait for that perfect position, then stop pressing W, hold CTRL, look down and superjump. after you grab it, look down as you jump. You're currently just superjumping out of a climb animation and therefore it's not working because you're fully out of the mantle by the time you superjump. Slowing down how fast I’m pushing the input made it more consistent for me. i kept tryna do it last night in a match and i eventually ended up getting it Reply More posts you may like This is too much height than you should have and this much height will make you hit the ceiling even if you Super Jump successfully. That jump isn't THAT useful. For people that understand the basics of mantle jumping, but just cant get the timing. It’s insane how slow you can hit the mantle jump. A Superglide needs a jump input first and then a crouch input 1 frame later. The difference is, this time, we have full control. Rather, I do know why, it's because I hit my head, but I can't figure out the timing when it works. Once you feel you're jumping as early as possible, try doing the jump-crouch input instead of just the jump. it creates momentum. I’m starting to get the timing down for super jumps but putting everything together into a mantle jump has been difficult. That makes the correct timing of Jump -> Crouch way harder than timing the whole Superglide in the mantle. You need to do the whole Superglide in the last 0. You don't even have to be that perfect with mantle jump timing compared to SG. Basically, the only time you can do a super jump is when your feet are on the ground. I used to think that I had to press the combo within 0. The step timing is the main thing. Mantle has a HUGE time window where you can still jump, sometimes I'm even surprised how 'slow' I manage to do it compared to times when I immediately launch to the air. This all needs to be done as quickly as possible, and I find the window of time is greater when you are at the edge of the distance where you can reach the zip. also try doing the inputs faster so you don I use standard layout and can do it roughly 70% of the time. If you hit your head: you've super jumped too late. I also suggest using the command host_timescale 0. However, if you walk off of a ledge and super jump quickly enough, you’ll be able to super jump despite not being on the ground. Personally I find mantle jump one of the hardest movement to pull off on roller. Solution : Cancel the mantle from a much lower point of height. Try mastering supper jumps, then jsut go and go try mantle jump from a still standing mantle to get the timing after the mantle, then keep practicing i know that you will be consistent with it, good job I just recently fixed this by timing the mantle jump a little better. You need to do the whole Superglide in the last 0. This gives us full control on the timing of mantle cancel and insane consistency. Train your superglide timings here! honestly i recommend watching the creators video on it. but yes you are hitting your head also make sure ur actually getting the mantle before you cancel, you can even jump off early and climb for a short while, it only matters when u cancel and super jump. I agree it feels super sketchy and I have the feeling they change something, I was wondering myself if they just changed every vertical zipline a bit further than it used to and maybe mantle jump's timing changed due to that, idk but that's my thought From a zipline, jump to a mantle (grabbing a ledge) state Tap backward to ungrab the ledge Flick up or down to be able to attach to zipline again Super jump off of the zipline Think about it like "resetting" your position to be on the ground again by mantling, then exiting the mantle to be able to grab onto a zipline and super jump. It's a pretty strict timing and if you mess it up in streamer, you'll know. Learning ghost jumps will help with your mantles as it’s essentially the same thing, just without the mantle. Hitting the ceiling kills the vertical momentum of your Super Jump. The key point to it is the “ghost super jump” that is incorporated in the mantle jump. At this point you will need to look down and super jump up. This trainer will help you learn that much harder Jump -> Crouch timing. Your input sequence should look like this: Anyone know what I'm specifically doing wrong or is it just about practice and timing? My inputs are: Tap Crouch (off the zipline) Tap S (cancel mantle) Look Up/Down Briefly hold E (zipline Interact) Scroll Jump (off the zipline) Hold W (right after super jumping) a good reliable way to check if ur getting the super jump is to watch frame by frame at velocity (use cl_showpos 1) and if ur ~600 you got the jump. Start out with a comfortable timing then get earlier and earlier, aiming to jump out as soon as you can. This is my super jump macro Mantle jump, in particular, doesn't require any FPS drop, I'd say it would even make things worse. Because the mantle is getting cancelled with our Backwards. This means you should also be jumping off the zip to start the mantle lower than that. The only one, and I don't know why. It doesn't ever work if I spam jump and I can't ever base the timing of anything off of visual cues because I'm playing on a a TV so I have to do everything based off of muscle As for timing, you want to cancel the mantle as soon as you see the ground of the next floor. 15 second of a mantle. For the previous ones bad timing, on the one where you didn't get height, make sure you are holding crouch the entire time There are 4-5 frames you can mantle jump on, and that is one before you see the floor, and 2-3 after, if you mantle jump in those 2-3 after you get more height So climb higher = more vertical launch That’s what I tell people when I explain mantle jumping to them. Im on an Xbox one controller also 4-3 linear. I’ve yet to successfully mantle jump but I haven’t really practiced for long the last 2 are indeed mantle jumps. It's a little long and quiet but what he says here is absolutely correct. The reason you failed them on the first 2 is because you cancelled your mantle too early so your feet hit the platform as you were superjumping, killing your momentum. I have my own super jump macro so I don't use it and I find macro perform super jump more consistent than the super jump script. I also recommend recording yourself doing it and going back to watch a key overlay to see what your timing messups were so you can adjust You need to do the whole Superglide in the last 0. In your video I'm hearing my voice in the background. I found the easiest way to mantle jump consists of mantling, letting go of W and pressing S. Because the Topfloor-Ledges in the Construction-Building are so slim I have found that a later Mantle Jump timing is required to get the expected height and speed (you can look at Faide's new videos to see the difference in timing between the two Buildings) Also, make sure you're thinking about the mantle jump as two separate combinations of inputs, the cancel with "s" as you see the floor (again, timing is explained in the video), and then looking down and super jumping as a separate combination of inputs right after. 75 to slow down time so you can understand how truly frame dependent this movement tech is. Think of it as a combo for a fighting game haha, interact, jump, jump. iigwsn ans baszp cmv unrxj bytqokq mezzx eynev qfyux bwhi